The Mermaid Mask — Full Walkthrough
From the Stone Top Inn to the truth aboard the Mortuga: a step-by-step route through every cabin, suspect, and the Mermaid reveal.
Case Brief
You are Grimmoir, a private investigator, assisted by your partner Sally. A case file left at the Stone Top Inn reports that Captain Magnus Mortuga was found dead beside the great cauldron in the Illusion Theater of his own submarine, the Mortuga. Your job is to board the stranded vessel and learn who — or what — killed him.
There is no combat and no timer. The game rewards patience: inspect every object, re-read every note, and talk to Sally whenever a new clue lands.
Stone Top Inn
Start at the inn's front desk and read the case file. Two details matter later:
- A framed photograph of the captain with a figure wearing a pale mask.
- A torn note mentioning a "Mermaid" that nobody on staff will explain.
Open the inn safe (code found by inspecting the fireplace mantel) to claim the brass submarine key.
Town Square and the Four Statues
Before the dock, walk the town square. Four statues flank the fountain. Inspect them in the order north → east → south → west; a hidden compartment then opens and grants the Silver Snake Sleuth achievement. This early puzzle teaches the game's "look at everything twice" rhythm.
Boarding the Mortuga
Return to the dock and take the launch. At the hull airlock, present the brass key to cycle the hatch open.
Cabin-by-Cabin Route
Explore in this order to avoid locked-door dead ends:
| # | Location | What to do |
|---|---|---|
| 1 | Foyer | Read the crew manifest on the wall |
| 2 | Illusion Theater | Run the cauldron deduction |
| 3 | Children's Room | Solve the Symmetry puzzle |
| 4 | Captain's Bedroom | Find Symmetry & Cynthia clues |
| 5 | Control Room | Complete Cynthia's wiring puzzle |
| 6 | Dream Chamber | Confront Dr. Zephr |
| 7–17 | Corridors & hold | The remaining 15+ puzzles, revisited as keys unlock |
Questioning the Suspects
Three names surface again and again:
- Symmetry — the cabin boy; unnervingly calm, tied to the Children's Room.
- Cynthia — the first mate; a letter under her mattress names the Mermaid.
- Dr. Zephr — the ship's doctor; guards the Dream Chamber and its bottles.
Interview each with the dialogue options that compare their story to the manifest.
The Mermaid Revealed
Cross-check the bedroom letter, the cauldron note, and Dr. Zephr's log. The "Mermaid" was a person, not a creature — and the cauldron held the proof of who climbed inside it. Confront the culprit in the Illusion Theater for the finale.
Sources
- In-game observation (The Mermaid Mask)
- Community-verified walkthrough discussion